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What i can do

Here are the areas where I excel and can provide valuable assistance.

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Polygonal Modeling

One of my biggest strenghts is traditional polygonal modeling, and if i had to chose its probably the one thing i enjoy the most in this field.

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Currently doing most of my modeling in Blender. 

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CAD Modeling

Cad modeling for hard surface shapes and clean forms, to get a more mechanical/realistic look.

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Texturing

Unique or Procedurally based texturing depending on needs of a project

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Rendering & Visualization

Rendering and Visualization, to showcase a product from its best side.

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Optimization

Experience in asset creation for games, i know a lot about optimization. Where the level of optimization needed depends on the desired quality and target platform.

Wheter it be a scanned model needing clean up or turning a highpoly model into a lowpoly for a smoother experience in a real-time engine

Software i use


Blender
Fusion360
Moi3D
Plasticity
Photoshop
Substance Painter
Substance Designer
Unreal Engine

After Effects

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