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What i can do
Here are the areas where I excel and can provide valuable assistance.

Polygonal Modeling
One of my biggest strenghts is traditional polygonal modeling, and if i had to chose its probably the one thing i enjoy the most in this field.
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Currently doing most of my modeling in Blender.

CAD Modeling
Cad modeling for hard surface shapes and clean forms, to get a more mechanical/realistic look.


Texturing
Unique or Procedurally based texturing depending on needs of a project
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Rendering & Visualization
Rendering and Visualization, to showcase a product from its best side.


Optimization
Experience in asset creation for games, i know a lot about optimization. Where the level of optimization needed depends on the desired quality and target platform.
Wheter it be a scanned model needing clean up or turning a highpoly model into a lowpoly for a smoother experience in a real-time engine
Software i use
Blender
Fusion360
Moi3D
Plasticity
Photoshop
Substance Painter
Substance Designer
Unreal Engine
After Effects
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